3ds Max is a computer graphics program for creating 3D models, animations, and digital images. It’s one of the most popular programs in the computer graphics industry and is well known for having a robust toolset for 3D artists. A favorite among game developers, TV commercial studios, and architects, 3ds Max is owned by Autodesk, the same company responsible for programs like Maya and AutoCAD.Our Company at Chandigarh Mohali Provides the best industrial training as we prefer to work on live projects for the career enhancement of both individuals.
FIRST MONTH SYLLABUS
TERM I : WEEK I (3Ds MAX) |
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Day 1: |
Introduction |
Day 2: |
Definition for Max for Engineers/Architects User interface - Command Panel, Main Toolbar, Customizing Viewport, View port controls. Different Visual styles |
Day 3: |
Explain about different Output file formats -JPEG, GIFF, TIFF, AVI, BMP, TGA |
Day 4: |
Creating, Modifying & Transforming Standard primitives-All, Extended primitives-All Creating objects using Key board entry. Naming the object |
Day 5: |
Selection methods: Selection Region with Window/Crossing, Select by Name window, Named and Edit selection set |
Day 6: |
Practical day / Personality development/Repeated Class/issues/Guest lectures |
TERM I : WEEK II (3Ds MAX) |
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Day 1: |
Transforming Objects: Move, Rotate, Uniform & Non-uniform Scaling, Using Axis constraints(X,Y,Z), Transform type in Window. |
Day 2: |
Reference Co-ordinate System View Local Pick |
Day 3: |
Pivot Point (Use Pivot point center Use Selection center) |
Day 4: |
Group – Ungroup, Open, Close, Attach, Detach Hierarchy: Affect Pivot Only ,Affect Object only Affect Hierarchy only ,Center to Object Align to Object ,Align to World Reset Pivot |
Day 5: |
Snap (2D, 2.5D, 3D: Angular snap, Percent Snap |
Day 6: |
Practical day / Personality development/Repeated Class/issues/Guest lectures |
TERM I : WEEK III (3Ds MAX) |
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Day 1: |
Modeling using Parametric Deformers (Modifiers) - Bend, Taper, Twist, Relax, Skew, Stretch, Mirror. Selection Modifiers: Mesh select, Poly select, Patch select |
Day 2: |
Poly Modeling Tools- Convert to editable poly, Edit Poly-Selection, Soft selection, Edit polygons, Edit geometry, Polygon properties, Paint deformation. Poly Modeling – Creating a Set model |
Day 3: |
Patch Modeling-Edit patch-Selection, Soft selection, Geometry, Surface properties. Importing DWG Files from AutoCAD. Creating Plans using Shapes with 2D Snap: Edit spline modifier Rendering, Interpolation, Selection, Soft selection |
Day 4: |
Modeling the building using AEC Extended objects: Wall, Railing, Foliage, Stairs, Doors Windows. |
Day 5: |
Compound Objects: Boolean, Pro-Boolean, Scatter |
Day 6: |
Practical day / Personality development/Repeated Class/issues/Guest lectures |
TERM I : WEEK IV (3Ds MAX) |
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Day 1: |
2D Modifiers: Extrude,Lathe, Bevel Profile, Bevel, |
Day 2: |
Importing ArchiCAD files, 3d AutoCAD files, Xref. |
Day 3: |
Slate Material Editor and Compact Material Editor: Tools in material editors Shading basic parameters Extended parameters |
Day 4: |
Materials: Standard, Architectural Multi/sub objects materials.
Standard Material - Maps Rollout: Diffuse, Opacity Raytrace, Bump Reflection, Refraction. |
Day 5: |
Compound Materials: Blend,Double sided, Top/Bottom,Shellac materials Composite |
Day 6: |
MONTHLY PERFORMANCE TEST |
SECOND MONTH SYLLABUS
TERM II : WEEK I (3Ds MAX) |
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Day 1: |
Standard Lights: Omni- General Parameters, Intensity/color/Attenuation, Advance effects, Shadow parameters, Shadow Map Parameters. |
Day 2: |
Photometric lights: Target Light, Free Light: Exposure Controls, Templates, General Parameters, Shadows, Light Distribution, Intensity/Color/Attenuation, Light Shape |
Day 3: |
Environment effects: Atmospheric Apparatus Boxgizmo,Sphere Gizmo, CylGizmo, Fire – Fire Ball Explosion,Tendril |
Day 4: |
Cameras: Target Camera & Free Camera |
Day 5: |
Animation: Introduction to Key frame Animation, Path Animation – Path Constraint |
Day 6: |
Practical day / Personality development/Repeated Class/issues/Guest lectures |
TERM II : WEEK II (3Ds MAX) |
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Day 1: |
Graph Editors Track view Dope Sheet Track view Curve Editor |
Day 2: |
Cloth Effect , Cloth Modifier |
Day 3: |
Water Effect: Flex modifier, Attachment Constraint |
Day 4: |
Environment Effect: Volume Fog and Fog |
Day 5: |
Particle systems: Spray, Snow, Super spray. |
Day 6: |
Practical day / Personality development/Repeated Class/issues/Guest lectures |
TERM II : WEEK III (3Ds MAX) |
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Day 1: |
Rendering ,Scan line Rendering |
Day 2: |
Advanced Rendering: Quick Silver Hardware Rendering Mental ray Rendering. Exposure Control |
Day 3: |
Advanced Lighting Dialog – Radiosity, Light Tracer, Advanced Lighting Override ,Render to Texture |
Day 4: |
File Handling: Merging max files, Render AVI Files file formats, Print Size Wizard - TIFF |
Day 5: |
Video post Filter Events: Lens Effects Glow |
Day 6: |
Practical day / Personality development/Repeated Class/issues/Guest lectures |
TERM II : WEEK IV (3Ds MAX) |
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Day 1: |
Composite Multiple AVI files into a single Avi file. Export File formats-Obj, Iges, 3ds |
Day 2: |
Creating a mini project |
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MONTHLY PERFORMANCE TEST |
3DS MAX(VRay) |
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3DS Max course duration |
2 Months |
3DS Max course fee |
Rs 15000/- |
3DS Max class mode |
Online / Offline |
3DS Max Project |
Work on client project |
Free with 3DS Max course |
Project file, 3D render Certificate, Synopsis & PPT |
Autodesk Certification also available |
what is 3ds max , who uses 3ds max?
What is 3dsmax?
3ds max is a computer graphics program for creating 3D models, animations, and digital images. It is one of the most popular software in the computer graphics industry and is well known for having a robust toolset for 3D artists.
It is used by game developers, TV commercial studios, and architects, 3ds Max is developed by Autodesk, the same company responsible for programs like Revit Maya and AutoCAD.3ds Max is used for 3D modeling and animation as well as for rendering realistic images of buildings and other modal. The software can handle several stages of the animation including pre-visualization, layout camera , modeling, texturing, lighting rendering , animations, vfx , etc
Max is the most widely used 3D software in the world, 3ds Max is an part of many professional studios and makes up a significant portion of their production for games and movies.
What Does 3ds Max Do?
3ds Max is used in the game industry for creating 3D character , game assets, and animations.
With an efficient workflow and powerful modeling tools so that 3ds Max can save game artists a significant amount of time.
Also popular for architect to create the render of building and animation. In the architect it is used to design the interior and exterior rendering of the building. It is mostly used to create the 3d buildings.
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